![what happened to the skin shader in vray 2018 for maya what happened to the skin shader in vray 2018 for maya](https://www.foxrenderfarm.com/uploads/2019/05/V-Ray-Next-For-Maya-2019.jpg)
I’ve only tried it briefly but I was a little bit disappointed by the lack of bezier handles. V-Ray 3.3 introduces a Falloff node in Maya with a lot of the same features as in 3ds Max. I’ve also used the RemapValue node as an equivalent to the Falloff node in 3ds Max which is not ideal since it is pretty clumsy. It requiered three different V-Ray materials (with different values for Reflection Glossiness) to be blended together. This is how the node tree looked like with the old setup: So please comment or contact me and let me know what you think!
![what happened to the skin shader in vray 2018 for maya what happened to the skin shader in vray 2018 for maya](http://www.magnus-olsson.se/wp-content/uploads/2017/08/Skin_SSS_01.jpg)
If this is something that people will find interesting I might continue and cover other Mastering V-Ray lessons in Maya.
![what happened to the skin shader in vray 2018 for maya what happened to the skin shader in vray 2018 for maya](https://static.chaosgroup.com/images/assets/000/010/172/full_width_original/Substance_Painter_05.jpg)
Basically what I do is recreate the shaders from Mastering V-Ray: Lesson 02 – Materials 101, but with an updated approach.
What happened to the skin shader in vray 2018 for maya how to#
This post will cover how to create a plastic and a gold shader. And with new features like GGX and OSL it’s both faster and simpler to do now! So I thought it was time to update this and show how I would create these shaders today. A lot of people still contacts me about these techniques and I’ve been feeling more and more bad about how outdated they are. My goal was to translate some of the techniques Grant Warwick uses in the course Mastering V-Ray in 3ds Max to Maya. A while ago I wrote a blog post called ”Creating Mastering Vray style shaders in Maya”.